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Grossman, Dave
Subjects
Violence in video games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games and teenagers.
Violence -- Psychological aspects.
Homicide -- Psychological aspects.
Youth and violence.
Aggressiveness in adolescence.
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Grossman, Dave
by title:
Assassination genera...
by call number:
794.8019 G878a
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Grossman, Dave
Violence in video games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games and teenagers.
Violence -- Psychological aspects.
Homicide -- Psychological aspects.
Youth and violence.
Aggressiveness in adolescence.
MARC Display
Assassination generation : video games, aggression, and the psychology of killing / Dave Grossman and Kristine Paulsen with Katie Miserany.
by
Grossman, Dave
Little, Brown and Company, 2016.
Call #:
794
.8019
G878a
Subjects
Violence in video games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games and teenagers.
Violence -- Psychological aspects.
Homicide -- Psychological aspects.
Youth and violence.
Aggressiveness in adolescence.
ISBN:
9780316265935 (hc.)
Edition:
First edition.
Description:
264 pages : illustrations ; 22 cm.
Bibliography:
Includes bibliographical references (pages 233-251) and index.
Summary:
The author of On Killing reveals how violent video games have ushered in a new era of mass homicide, and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill. Lt. Col. Dave Grossmans spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary. Drawing on crime statistics, social research and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results.
Other authors:
Paulsen, Kristine.
Miserany, Katie.
Holds:
0
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Location
Collection
Call No.
Item type
Status
Due Date
Central Library
Adult Nonfiction
794.8019 G878a
Adult books
Checked out
Jul 21, 2024
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