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More by this author
Zubkavich, Jim.
Subjects
Dungeons and Dragons (Game) -- Handbooks, manuals, etc. -- Juvenile literature.
Computer games -- Juvenile literature.
Fantasy games -- Juvenile literature.
Warriors -- Juvenile literature.
Weapons -- Juvenile literature.
Role playing -- Juvenile literature.
Mathematics -- Juvenile literature.
Shared virtual environments -- Juvenile literature.
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by author:
Zubkavich, Jim.
by title:
Warriors & weapons :...
by call number:
793.93 Z93ww
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Zubkavich, Jim.
Dungeons and Dragons (Game) -- Handbooks, manuals, etc. -- Juvenile literature.
Computer games -- Juvenile literature.
Fantasy games -- Juvenile literature.
Warriors -- Juvenile literature.
Weapons -- Juvenile literature.
Role playing -- Juvenile literature.
Mathematics -- Juvenile literature.
Shared virtual environments -- Juvenile literature.
MARC Display
Warriors & weapons : a young adventurer's guide / written by Jim Zub, with Stacy King and Andrew Wheeler ; [illustrations by Conceptopolis].
by
Zubkavich, Jim.
Ten Speed Press, c2019.
Call #:
793
.93
Z93ww
Subjects
Dungeons and Dragons (Game) -- Handbooks, manuals, etc. -- Juvenile literature.
Computer games -- Juvenile literature.
Fantasy games -- Juvenile literature.
Warriors -- Juvenile literature.
Weapons -- Juvenile literature.
Role playing -- Juvenile literature.
Mathematics -- Juvenile literature.
Shared virtual environments -- Juvenile literature.
Series
Dungeons & dragons young adventurer's guide.
ISBN:
9781984856425
1984856421
Alternate title:
Warriors and weapons
Edition:
First Edition.
Description:
105 pages : color illustrations ; 22 cm.
Notes:
Includes index.
Summary:
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Audience:
Grades 4 to 6.
Ages: 8-12.
Other authors:
King, Stacy.
Wheeler, Andrew, 1976-
Conceptopolis.
Ten Speed Press.
Wizards of the Coast, Inc.
Holds:
0
Copy/Holding information
Location
Collection
Call No.
Item type
Status
Due Date
Woodlawn Public Library
Children's Nonfiction
793.93 Z93ww
Childrens Books
Checked out
Jul 08, 2024
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Central Library
Children's Nonfiction
793.93 Z93ww
Childrens Books
Checked in
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