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  • Gifford, Clive.
     
     Subjects
     
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  • Computer programming -- Juvenile literature.
     
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  • Programming languages (Electronic computers) -- Juvenile literature.
     
  •  
  • Computers -- Juvenile literature.
     
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  •  
  • Gifford, Clive.
     
  •  
  • Computer programming -- Juvenile literature.
     
  •  
  • Programming languages (Electronic computers) -- Juvenile literature.
     
  •  
  • Computers -- Juvenile literature.
     
     
     MARC Display
    Awesome algorithms and creative coding / Clive Gifford.
    by Gifford, Clive.
    View full image
    Crabtree, c2015.
    Call #:005 G458a
    Subjects
  • Computer programming -- Juvenile literature.
  •  
  • Programming languages (Electronic computers) -- Juvenile literature.
  •  
  • Computers -- Juvenile literature.
  • Series
  • Gifford, Clive. Get connected to digital literacy.
  • ISBN: 
    9780778715085 (reinforced library binding alk. paper)
    0778715086 (reinforced library binding alk. paper)
    Description: 
    32 p. : col. ill. ; 27 cm.
    Bibliography: 
    Includes bibliographical references (page 31) and index.
    Contents: 
    Coding your world -- Algorithms in action -- Ones and zeros -- Mind your language -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers.
    Summary: 
    "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--From publisher.
    Audience: 
    Ages 8-11.
    Grades 4 to 6.
    Holds: 
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    Copy/Holding information
    LocationCollectionCall No.Item typeStatusDue Date 
    Central LibraryChildren's Nonfiction005 G458aChildrens BooksChecked outJul 14, 2024Add Copy to MyList
    Sackville Public LibraryChildren's Nonfiction005 G458aChildrens BooksChecked outJul 17, 2024Add Copy to MyList


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