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Williams, Walt.
Subjects
Williams, Walt.
Video games industry -- United States -- Biography.
Video games -- Design -- Biography.
Violence in video games.
Video games -- Psychological aspects.
Video game designers -- United States -- Biography.
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Williams, Walt.
by title:
Significant zero : h...
by call number:
794.8092 W728s
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Williams, Walt.
Williams, Walt.
Video games industry -- United States -- Biography.
Video games -- Design -- Biography.
Violence in video games.
Video games -- Psychological aspects.
Video game designers -- United States -- Biography.
MARC Display
Significant zero : heroes, villains, and the fight for art and soul in video games / Walt Williams.
by
Williams, Walt.
Atria Books, 2017.
Call #:
794
.8092
W728s
Subjects
Williams, Walt.
Video games industry -- United States -- Biography.
Video games -- Design -- Biography.
Violence in video games.
Video games -- Psychological aspects.
Video game designers -- United States -- Biography.
ISBN:
9781501129957 (hc.)
Description:
x, 290 pages ; 24 cm.
Contents:
Tutorial -- God, lies, and video games -- Breaking in -- Eat shit or die trying -- The cruel tutelage of Peter Griffin -- Enraptured -- Made men -- Lost at sea -- Significant zero -- Character flaws -- Walking the line -- We are not heroes -- Development never changes -- Airplanes -- Into darkness -- Not the fall but the stop -- Epilogue: New game plans.
Summary:
"From the videogame writer behind Spec Ops: The Line comes a behind-the-scenes look at how today's video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. He walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer - the poor soul responsible for harmonizing gameplay with storylines - is crucial for expanding the scope of video games into more immersive and emotional experiences. A look inside this fascinating, billion-dollar industry and a path forward that imagines how video games might inspire the best in all of us"--Provided by publisher.
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Alderney Gate Public Library
Adult Nonfiction
794.8092 W728s
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Adult Nonfiction
794.8092 W728s
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