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  • Cunningham, Kevin, 1966-
     
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  • Video games industry -- History -- Juvenile literature.
     
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  • Video games -- History -- Juvenile literature
     
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  • Video games -- Design -- Vocational guidance -- Juvenile literature
     
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  •  794.8023 C973v
     
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  •  
  • Cunningham, Kevin, 1966-
     
  •  
  • Video games industry -- History -- Juvenile literature.
     
  •  
  • Video games -- History -- Juvenile literature
     
  •  
  • Video games -- Design -- Vocational guidance -- Juvenile literature
     
     
     MARC Display
    Video games : from concept to consumer / by Kevin Cunningham.
    by Cunningham, Kevin, 1966-
    View full image
    Children's Press, c2014.
    Call #:794.8023 C973v
    Subjects
  • Video games industry -- History -- Juvenile literature.
  •  
  • Video games -- History -- Juvenile literature
  •  
  • Video games -- Design -- Vocational guidance -- Juvenile literature
  • Series
  • Cunningham, Kevin, 1966- Calling all innovators.
  • ISBN: 
    9780531220115 (pbk.)
    0531220117 (pbk.)
    Description: 
    64 p. : col. ill. ; 23 cm.
    Bibliography: 
    Includes bibliographical references (p. 61) and index.
    Contents: 
    Game on -- Epic win -- What it takes -- Tomorrow's games.
    Summary: 
    With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
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    Copy/Holding information
    LocationCollectionCall No.Item typeStatus 
    Sackville Public LibraryChildren's Nonfiction794.8023 C973vChildrens BooksChecked inAdd Copy to MyList


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