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  • Perron, Bernard.
     
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  • Silent Hill (Game)
     
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  • Video games -- Analysis, appreciation.
     
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  • PlayStation video games -- Analysis, appreciation.
     
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  • Video games -- History.
     
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  • Video games -- Psychological aspects.
     
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  • Video games -- Social aspects.
     
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  • Survival -- Games.
     
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  • Horror -- Games.
     
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  • Horror -- Social aspects.
     
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  •  
  • Perron, Bernard.
     
  •  
  • Silent Hill (Game)
     
  •  
  • Video games -- Analysis, appreciation.
     
  •  
  • PlayStation video games -- Analysis, appreciation.
     
  •  
  • Video games -- History.
     
  •  
  • Video games -- Psychological aspects.
     
  •  
  • Video games -- Social aspects.
     
  •  
  • Survival -- Games.
     
  •  
  • Horror -- Games.
     
  •  
  • Horror -- Social aspects.
     
     
     MARC Display
    Silent hill : the terror engine / Bernard Perron.
    by Perron, Bernard.
    View full image
    University of Michigan Press, c2012.
    Call #:794.8 P459s
    Subjects
  • Silent Hill (Game)
  •  
  • Video games -- Analysis, appreciation.
  •  
  • PlayStation video games -- Analysis, appreciation.
  •  
  • Video games -- History.
  •  
  • Video games -- Psychological aspects.
  •  
  • Video games -- Social aspects.
  •  
  • Survival -- Games.
  •  
  • Horror -- Games.
  •  
  • Horror -- Social aspects.
  • Series
  • Landmark video games.
  • ISBN: 
    9780472051625 (pbk.)
    0472051628 (pbk.)
    9780472071623 (hc.)
    0472071629 (hc.)
    Description: 
    162 p. : ill. ; 24 cm.
    Bibliography: 
    Includes bibliographical references and index.
    Summary: 
    "Both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history. This is the second of the two inaugural studies in the Landmark Video Games series. Bernard Perron is Professor of Cinema at the Université de Montréal and coeditor, with Mark J. P. Wolf, of the series"--Provided by publisher.
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    LocationCollectionCall No.Item typeStatusDue Date 
    Central LibraryAdult Nonfiction794.8 P459sAdult booksChecked outMay 28, 2024Add Copy to MyList


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