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  • Connolly, Sean, 1956-
     
     Subjects
     
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  • Problem solving -- Problems, exercises, etc. -- Juvenile literature
     
  •  
  • Mathematics -- Problems, exercises, etc. -- Juvenile literature
     
  •  
  • Mathematical recreations -- Juvenile literature.
     
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  •  510 C752b
     
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  •  
  • Connolly, Sean, 1956-
     
  •  
  • Problem solving -- Problems, exercises, etc. -- Juvenile literature
     
  •  
  • Mathematics -- Problems, exercises, etc. -- Juvenile literature
     
  •  
  • Mathematical recreations -- Juvenile literature.
     
     
     MARC Display
    The book of perfectly perilous math / by Sean Connolly ; [illustrations by Allan Sanders].
    by Connolly, Sean, 1956-
    View full image
    Workman Publishing, c2012.
    Call #:510 C752b
    Subjects
  • Problem solving -- Problems, exercises, etc. -- Juvenile literature
  •  
  • Mathematics -- Problems, exercises, etc. -- Juvenile literature
  •  
  • Mathematical recreations -- Juvenile literature.
  • ISBN: 
    9780761163749 (hc)
    0761163743 (hc)
    Alternate title: 
    Perfectly perilous math
    Description: 
    xiii, 242 p. : ill, (chiefly col.), charts, 24 cm.
    Notes: 
    Includes index.
    Contents: 
    Challenge 1: The pit and the pendulum -- Challenge 2: Pizza peril -- Brain bender: Beat the calculator -- Challenge 3: Spend a million -- Brain bender: The "11 trick" -- Challenge 4: The gallon or the gallows -- Challenge 5: Sage in the tower -- Challenge 6: The "solution" solution -- Challenge 7: The desert decision -- Brain bender: The disappearing dollar -- Challenge 8: Make it last! -- Challenge 9: The secret code -- Challenge 10: Quick change on the train -- Challenge 11: Buying a pyramid -- Challenge 12: Buried alive? -- Challenge 13: The rope bridge -- Brain bender: Guesswork? No--Gausswork! -- Challenge 14: The punk prank payback -- Brain bender: The four nines -- Challenge 15: Tornado on your tail! -- Challenge 16: The long way around -- Challenge 17: The sands of time -- Challenge 18: The final countdown -- Brain bender: The "1,089 trick" -- Challenge 19: Defeat the vampires -- Brain bender: Two minutes -- Challenge 20: Lost at sea -- Challenge 21: Beat the bends -- Challenge 22: Escape blast! -- Challenge 23: Deadly treasure -- Brain bender: Can 2 = 1? -- Challenge 24: Which door to choose?
    Summary: 
    Uses perilous situations to inspire readers as they solve word problems using fractions, algebra, geometry, probability, expressions, and equations.
    A blend of middle school math with fantasy to create an exciting adventure in problem-solving. These word problems are perilous, do-or-die scenarios of blood-sucking vampires (How many months would it take a single vampire to completely take over a town of 500,000 people?), or a rowboat of 5 shipwrecked sailors with a single barrel of freshwater (How much can they drink, and for how long, before they go mad from thirst?). Each problem requires readers to dig deep into the tools they're learning in school to figure out how to survive.
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    Copy/Holding information
    LocationCollectionCall No.Item typeStatusDue Date 
    Tantallon Public LibraryChildren's Nonfiction510 C752bChildrens BooksChecked outJun 05, 2024Add Copy to MyList


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