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Furniss, Maureen.
Subjects
Animation (Cinematography) -- History.
Animated film industry -- History.
Animated films -- History.
Computer animation -- History.
Browse Catalog
by author:
Furniss, Maureen.
by title:
A new history of ani...
by call number:
791.433 F989n
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Furniss, Maureen.
Animation (Cinematography) -- History.
Animated film industry -- History.
Animated films -- History.
Computer animation -- History.
MARC Display
A new
history
of animation / Maureen Furniss.
by
Furniss, Maureen.
Thames & Hudson, 2016.
Call #:
791.433 F989n
Subjects
Animation (Cinematography)
--
History
.
Animated
film
industry
--
History
.
Animated
films
--
History
.
Computer animation
--
History
.
ISBN:
9780500292099 (pbk.)
Description:
464 p. : col. ill.; 28 cm.
Bibliography:
Includes bibliographical references and index.
Contents:
Part 1. Origins of animation
--
Chapter 1. Setting the scene for animation. Early innovations in simulating movement ; The printing press and comic strips ; The impact of photography on studies of locomotion ; The transition to
animated
cinema
--
Chapter 2. The magic of early cinema. Entrepreneurs of early cinema ; First approaches to animation ; Wonderful tricks: special effects in early
film
--
Chapter 3. Foundations of the animation
industry
. The beginnings of drawn animation ; Bray, Barr©♭, and the emergence of the animation studio system ; The development of the Hollywood studio system and the modern cinema experience ; Stop-motion developments of the 1910s
--
Chapter 4. The late silent era and the coming of sound. Iconic figures of the late silent era ; Distribution options ; The introduction of sound technology ; The consolidation of the American animation
industry
; Stop-motion developments in the late silent era
--
Part 2. Early animation
--
Chapter 5. Animation as modern art. Modern movements in painting ; The development of modern art ; Lotte Reneger and the art and craft of silhouette animation ; Abstraction, transcendence, and visual music: theories of modernest animation ; The Russian
film
theory revolution ; Collaboration in unsettled times: modernist animation of the 1930s ; Support for modernist animation
--
Chapter 6. Disney's new aesthetic. Creating an identity ; The reorganization of the studio ; A new aesthetic for a new era ; The ideas behind "Disney style" movement ; Disney's first feature films
--
Chapter 7. Style and the Fleischer Studio. The development of style in the 1930s ; The Fleischer studio: style and structure ; Classifying content ; Censorship ; The New Deal and the rise of unions in the US animation
industry
--
Chapter 8. Comedy and the dominance of American animation. Key elements of comedy ; Animation at Warner Bros. ; Animation at MGM
--
Part 3. Wartime and midcentury
--
Chapter 9. Animation in World War II. Animation and the war effort ; The events of World War II ; Identifying the enemy ; Animation with an agenda ; Wartime animation outside the United States
--
Chapter 10. International developments in postwar animation. Occupation and animation ; Postwar animation in communist countries ; Postwar animation in Great Britain and Canada
--
Chapter 11. Stop-motion approaches. Experiments in stop-motion ; Stop-motion in advertising ; Stop-motion in Eastern Europe ; Pioneering efforts in Japan and China ; Japanese theatrical traditions ; American stop-motion in the postwar period ; Stop-motion stars
--
Chapter 12. Midcentury shifts in American design. Finding the artist in animation: developments at the major studios ; United we stand: the influences of the UPA Studio ; The rise of
animated
advertising
--
Chapter 13. Early television animation. The beginnings of made-for-television animation in America ; The rise of children's
animated
television series ; Media regulation ; American
animated
television production in the 1980s ; International developments in made-for-television animation
--
Part 4. Experimental modes
--
Chapter 14. Postwar experimentation. Animation and the avant-garde ; Experiments with perception ; The beginnings of
animated
computer art
--
Chapter 15. New audiences for
animated
features. New voices in popular media ; Disney animation from the postwar era ; Creative work from Disney's rivals ; The rise of international projection ; Attracting the youth audience
--
Part 5. New contexts and voices
--
Chapter 16. The emergence of electronic games. The impact of technology on games ; Types of game ; The online came community ; Creating and modifying games ; Heroes and damsels in distress ; The future of
animated
games
--
Chapter 17. Voices from the Eastern Bloc. The introduction of a modern style in Soviet animation ; Animation after the fall of the Soviet Union ; Czechoslovakia's changing political identity ; Varied directions for Czech animation ; Animation from the Visegrad group
--
Chapter 18. Authorship in
animated
shorts. Support for short films ; Women and authorship ; Formal and technical experimentation ; Developing stop-motion worlds
--
Chapter 19. The Disney renaissance. Before the renaissance: challenges to Disney's reputation ; Key administrators at the new Disney ; Films of the Disney renaissance ; Disney theater ; After the renaissance
--
Chapter 20. Television as a creative space. Commercial broadcast animation ; Cable animation
--
Chapter 21. Computer-generated animation in features. Innovators in the effects world ; Creating an authentic reality ; John Lasseter and the rise of Pixar ; Digital advances at DreamWorks Animation ; The illusion of depth ; Disney building its digital empire ; Other players embrace CGI
--
Part 6. Animation worldwide
--
Chapter 22. The culture of Japanese animation. Manga and anime ; Hayao Miyazaki, Isao Takahata, and Studio Ghibli ; A survey of Japanese animation studios ; Innovative short
film
production ; Preserving a cultural legacy
--
Chapter 23. The panorama of world animation. A global challenge: creating a national style ; International feature films ; Distributing world animation: GKIDS
--
Chapter 24. Animation in the art world. Finding the art in animation ; Installations ; Projections and site-specific works ; Animation and performance ; The art of video games
--
Glossary.
Summary:
Surveys the cultural, political, and economic context of how this dynamic
industry
evolved, emphasizing both artistic and technical achievements from around the world--from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, A New
History
of Animation provides readers with a clear and accessible chronology of events. A Global Storyline, highlighting the major themes of the era, opens each chapter, and an end-of-book glossary defines key terms used throughout the book.
Holds:
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Copy/Holding information
Location
Collection
Call No.
Item type
Status
J. D. Shatford Memorial Public Library
Adult Nonfiction
791.433 F989n
Adult books
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